
Thank you very much and we want to reiterate that we are not against the creators of CS and DotA, or even to the mods itself. Which a "Real-Time Strategy" game like StarCraft II can provide, and a CS/DotA-type mod lessens. Giving the gamers a chance to develop new skills and to enhance their existing skills. We believe that an RTS should be fun, educational, and healthy.

We ask that we keep StarCraft II a true RTS game where RTS and non-RTS players can learn to be a better "real" RTS gamer, and have fun together, using our brains and creating "Real-Time Strategies". We are not against any of those type of modifications/maps but rather, we all want to keep the spirit, the essence, and the very aspect that makes StarCraft "the god of the RTS" genre intact. and the mod/map makers to not provide tools and/or maps that will enable the creation of another CS/DotA-type modification and/or maps. We, the undersigned, call on Blizzard, Inc. Let us put it to sleep until we need it again when the time comes. These mods are good, yes, no question about that, but these "type" of mods have a purpose and they did their job well. The same thing was repeated again with DotA, killing WarCraft III and the "real" RTS world. Look at how Counter-Strike killed "real" FPS and the game Half-Life. As too much of it only kills a game it was based on, and the genre it belongs to.

But it has reached the point where it must sleep for now. These mods served its purpose, there are countless new gamers today, and still even added everyday. There is Counter-Strike a mod for Half-Life Counter-Strike: Source a mod for Half-Life 2 there is Defense of the Ancients or DotA as commonly known, a mod-map for WarCraft III RoC/TFT.

Mods/maps are good, they help introduce more new blood to the gamer gene pool. I can't see why would someone mind StarCraft 2 DotA, but here's the quote anyway: This time not for Linux installers, but for banning DotA in SC2 =)
